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Getting Started | Realm Types | Races | Classes | First Few Levels | Character Info | Death System | Rest System | NPCs | Glossary
Players use Hearthstones (an inventory item) to cast a spell that teleports them back to their "home locations". Casting the spell will take a reasonable amount of time, to prevent it from being used as an escape mechanism from combat.
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"Checking in" with an Innkeeper will make that Inn the player's current home location, and the player's Hearthstone will then take the player back to that Inn (as opposed to any previous home locations). If the player doesn't have a Hearthstone, the Innkeeper will provide one at no cost.
Because Hearthstones let players quickly return to town, players can easily log off from within an Inn when they're done playing for the night (or day). If they so choose, players can also use Hearthstones just to return to town to sell items, trade, or train. However, Hearthstones can only be used once per hour.
Starting characters have Hearthstones automatically located in their inventory.
Information
Monsters vs. Quests
Because experience from quests does not change with the Rest State, you can continue to do quests while being tired. You can focus on delivery quests or other quests that don't require a lot of monster killing. You can continue to fight monsters as well if you plan to get the majority of your experience from completing a quest.
"The Bar"
When you are going to change Rest States within your current level, a special bar/divider will appear on your experience bar. You can "advance the bar" or move it forward by completing a quest. If you complete enough quests you can push this transition bar to the next level. This will allow you to continue in the current Rest State for a longer period.
Changing Rest State
When your Rest State changes you will receive a message in the left text window. Additionally, your experience bar will change colors.
Why should I Rest at Inns?
Players who rest or log out at an Inn or City will accumulate rest credit four times faster than players logged off outside of an Inn or City.
More Information
You start resting when you take a flight path into cities.
Why Rest State was added
Increase some sense of realism and role playing in the game by incorporating the concept of Inns and characters sleeping.
To try to balance the speed at which various play styles level in the game. Even though World of Warcraft has a faster level curve than many games, we found that casual players were still feeling the "grind" in later levels. We didn't want to make the level curve even easier, since many other players would zoom through the game too fast.
Rest State, Inns and Hearthstones all go together. We wanted to give people some limited teleportation around the world to alleviate some of the long travel complaints, we wanted to encourage people to go to towns and cities through Inns, and we wanted to balance the level curve.
It gives people an in-game alarm clock where each time you change a Rest State, you can decide whether you want to logoff, continue or do other activities (trade skill, pvp, etc).
It reduces the pressure for every area to be perfectly balanced experience/balance wise. For example, in other games it was common during any level range to go to the "perfect" grinding spot. With Rest States and questing, the (game's) world should stay more evenly distributed.
Reasons why it was NOT added
1. To force people to sit in Inns. We intend just for people to log out at Inns naturally at the end of their play session. For some people it does give them the chance to chat and roleplay while "resting."
Common Questions
How can I tell if I'm Resting?
Your player portrait in the top left corner should flash yellow. If it is not flashing yellow, you're not in a proper rest spot such as a City or Inn.
How do I check my current Rest State?
Your experience bar changes colors for each Rest State. You can also check your Rest State by moving your cursor over the experience bar. A tip window will pop up showing you your current rest state.
Where do I find an Inn?
Ask around, players will tell you. There are some located in Goldshire, Lakeshire, Darkshire, Kharanos, Thelsamar, Menethil, Sunrock Retreat, Southshore, Dolanaar, Auberdine, Astranaar, Razor Hill, Bloodhoof Village, Crossroads, Ratchet and Booty Bay, Brill, Tirisfal, Stonard, Swamp of Sorrows, Theramore, Dustwallow Marsh and all major cities.
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