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Team-Based PvP
Our goal has always been to make our PvP system team-based. If you look at a lot of competitive sports, even competitive games, it is more fun to be on a team than to be by yourself.
One of the main reasons why - other than for story reasons - that we wanted to go with a team-based PvP system was to give people a sense of community. When you first start the game, whether you join the Horde or Alliance, you will know right away who your friends are and who your enemies are. You immediately have teammates who will jump to your defense if you get attacked in a PvP area, and you know innately who to attack and who not to attack.
Another benefit of team-based PvP is that it splits the sides evenly and makes our communities smaller, which in turn makes it a lot easier for players to develop friendships with their groups, create guilds, and to get to know everyone in the community.
The core part of our PvP system that really reinforces our team-versus-team structure is team-based goals. If your team accomplishes certain goals in the world, then everyone that is participating in PvP will gain more honor, which is the currency of worth in player versus player conflict.
Our team-based goals include killing important faction NPCs and controlling contested territory. For example, if players on the Alliance side manage to kill Thrall, the orc warchief in Orgrimmar, then everyone on the Alliance PvP team will earn more honor that day. Battlegrounds work similarly: If you manage to conquer a battleground then your side will get honor points that will be distributed to everybody. While there are a lot of individual awards for a player, it is always in your best interest to team up with other players in the Alliance or Horde, depending on which side you are on, and accomplish these team-based goals because everybody benefits.
What Are Battlegrounds?
Battlegrounds are special zones that are always flagged for PvP. They exist on both the PvP and normal servers, and are considered contested territory. Players on the PvP server will be familiar with contested territory, but for players on the normal servers, they will find it more dangerous because the moment they set foot in this zone, they can be attacked by the opposing side. However, there will be incentives for adventuring in these zones, including team-based goals for PvP.
For example, our first battleground, Alterac Valley, which is near the Alterac Mountains, is set up like any other zone. Inside, you'll find monsters, quests, a Horde town, and an Alliance town. The quests - which are more rewarding because you are in a PvP area - might be what lure you in, but as more players on your side arrive, you might get swept up in an attack on the enemy's town. If you manage to kill the commander there, their town will get razed, and your side will accumulate team honor points.
Something long-term we want to add to battlegrounds to make them even more fun are siege vehicles. We'll begin implementing them after WoW ships, but the intention is to give players catapults and other siege vehicles, and then increase the challenge when it comes to razing the opposing side's town. Once siege vehicles are in, the mechanism for conquering the other side will be to destroy their buildings and not just to kill their NPCs.
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