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Playableregions | Major Cities | Public Transportation | Exploring the Map

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Other Alliance Transportation

Deeprun Tram

In the aftermath of the Second War, the humans of Stormwind began the grueling task of rebuilding the war-torn lands surrounding their battered kingdom. In those days, the bonds of brotherhood that cradled the Alliance were still at their strongest, and the dwarves of Ironforge were quick to lend aid to their human allies. King Magni Bronzebeard was frustrated, however, at the sluggish pace with which his country's aid was being delivered to Stormwind, and eager as well to establish a means of reinforcing the human kingdom with dwarven soldiers should the need arise. To address these two concerns, King Bronzebeard turned to Azeroth's most esteemed engineer, High Tinker Mekkatorque, who immediately began drafting designs for a grand subterranean railway system that would link Stormwind and Ironforge. Today, his vision has become reality, and the newly-built Deeprun Tram has developed into an indispensable link between the two great capitals, providing swift and safe transportation for thousands of their citizens, and bolstering military cooperation between the armies of these two proud Alliance strongholds.

Horde Transportation

Wyverns

The sentient wyverns of Kalimdor were eager to ally themselves with the shamanistic Horde, whose commitment to honor and victory they strongly admire. Sharing a common ancestry with dragons and gryphons, wyverns revel in flight, dutifully carrying Horde riders along various routes surrounding Thunder Bluff and Orgrimmar for a small fee.

Vampire Bats

Like their Southern Kalimdor siblings, the vampire bats of Zul Aman have always savored the frenzied turmoil of battle. This chaotic disposition has naturally aligned them with the Forsaken, who continue their struggle against Lord Arthas' Scourge while maintaining a tense alliance with the Horde. In addition to ferrying throughout Lordaeron those who pay for their service, the vampire bats also act as scouts for the Dark Lady.

Goblin Zeppelin

Horde players can hop a Goblin Zeppelin for a flight up high above the world!

Orgrimmar to Tirisfal (Horde Territory)


Grom'gol to Orgrimmar (Horde Territory)

Tirisfall to Grom'gol (Horde Territory)

Other Information
The round trip is around five minutes, with a pause at each destination of one minute each.

If you do miss a transport, you will have a very short wait before it returns.

If you log out or crash during your journey, you will log back in on the same transport as you logged out on, though you will likely be at a different location along its path.

Please do not jump off of Boats and/or Zeppelins when riding them.

Q&A Can the Alliance Ride the Goblin Zeppelins?
Sure, but you'll have to go into enemy territory to get a ride.

Neutral Transportation

Boats


Booty Bay to Rachet (Neutral)


Menethil Harbor to Auberdine (Alliance Territory)


Rut'theran to Auberdine (Alliance Territory)


Menethil Harbor to Theramore Isle (Alliance Territory)

Other Information

The round trip is around five minutes, with a pause at each destination of one minute each.

If you do miss a transport, you will have a very short wait before it returns.

If you log out or crash during your journey, you will log back in on the same transport you were on when you logged out, though you will likely be at a different location along its path.

Please do not jump off of Boats and/or Zeppelins when riding them.

 

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