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Druid | Hunter | Mage | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

The Mages of Warcraft once centered their powers within the mageocracy of Dalaran. After that kingdom's destruction by the Burning Legion the arcane arts spread to the far corners of the world.

The Mage is a very important and helpful party member. One of the Mage's most powerful abilities is Polymorph, which allows it to control the number of monsters currently attacking the party. The mage is also able to use a teleportation spell, allowing it to travel through the land more quickly. Mages can even summon in food and drink to help everyone recover faster from battle.

Strengths:

Can Summon Food and Drink

Powerful Area of Effect Damage Spells

Can Teleport around

Weaknesses:

Has difficulty fighting monsters that resist spells

Very fragile and easily killed in certain situations

Can only wear cloth armor

Information

Class Role
When seeking someone to introduce monsters to a world of pain, the Mage is a good choice. With their elemental and arcane attacks, it's a safe bet something they can do won't be resisted by your chosen enemy. Damage is the name of the Mage game, and they do it well. Their arsenal includes some powerful crowd control spells, also, giving them the ability to keep hordes at bay -- in fact, these abilities can be used on the most common creatures in the game, thus making them extremely valuable for this purpose. We're not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!

Challenges
Staying alive
Managing Monster Hate

Allowable Races: Human, Gnome, Undead, Troll

Standard Bars: Health/Mana

Allowable Equipment: Cloth
Allowable Weapons: Staves, Wands, Daggers (with training), Swords (with training)

    Ice Armor and Frost Armor do not stack.
    The Chilled effects from Ice Armor and Frost Armor do not stack

Other Information

This page does not have a complete listing of all abilities that are available. Look for more once our database section is active.

Arcane Magic Arcane Intellect (Buff) - Increases the target's Intellect by X for Y min. Always have this ability active on yourself and cast it on other players that need it as well.

Arcane Brilliance (Party Buff) - Infuses the target's party with brilliance, increasing their Intellect by X for 1 hour. Requires Reagent: Arcane Powder. This is only available for level 56+ players via a looted book.
Arcane Missiles - Launches Arcane Missiles at the enemy, causing X damage each second for Y seconds. This spell has a spectacular animation. Arcane Missiles cannot be cast if silenced.

Polymorph - Polymorph transforms enemy Beasts, Humanoids, and Critters into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep cannot attack or cast spells and will regenerate health very quickly. Only one target can be Polymorphed at a time and any damage will transform the target back into its normal form, dismounted if applicable. There is also an increased chance of the spell breaking early especially if cast on players. Players targets get decreased duration of the effect and a better chance to break free, such that it is unlikely the effect will last more than 15 seconds. Multiple castings on a single target are subject to diminishing returns for the spells' durations.

Dampen Magic - Dampen magic reduces the effects of magic on a targeted party member. This will decrease the damage taken by harmful spells by X and healing spells by Y. Lasts Z min. Use this to protect party members from harmful spells, but be aware that it will also reduce the effect of healing spells that are cast on them while the effect of Dampen Magic persists.

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