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WorldOfWacOnline, a diversified service provider and market maker, operates the world's largest secure network of buying and selling sites for massively multiplayer online game (MMOGs) virtual currency and assets on the Internet. WorldOfWacOnline currently offers exchange services for many of the world's most popular MMOGs, including both direct buying and selling services as well as a trading platform.

Since its founding in 2003 by Brock Pierce and Alan Debonnevilleconsummate gamers themselvesWorldOfWacOnline has been an outspoken pioneer, a market steward, and an industry trailblazer. In meeting the demand of game players to buy, sell and trade in-game items, WorldOfWacOnline provides gamers with fast transactions, 25-hour customer service and guaranteed transactional security. WorldOfWacOnline is dedicated to improving gamer services and fostering a more enjoyable gaming experience.

Another thrilling dimension

The dawn of massively multiplayer online games (MMOGs) has marked a decisive revolution in entertainment and socialization opportunities for millions of game players around the globe.

Multiplayer online games such as EverQuest, Final Fantasy XI and Lineage 2 embody the creation of rich virtual worlds, whose inhabitants band together each night to engage in the most immersive form of online entertainment available today.

The popularity and success of MMOGs is largely due to immersive game designs that allow players to create and participate in new virtual realities. Commerce is a natural consequence of these complex, exciting virtual worlds as game players create, trade, buy and sell in-game assets. Gamers have assigned real-word value to virtual currency and other in-game commodities, creating a vibrant secondary market for MMOGs. This secondary market represents one of the most successful forms of emergent behavior ever seen in entertainment.

Gamers see the secondary market as yet another thrilling dimension of the MMOG experience. It not only gives players the advantage of greater flexibility so they can focus on aspects of the game they most enjoy, but it also allows players to get real world value for the effort and time they invest in the games. This remarkable connection between virtual and real world economies is the beginning of the next generation of entertainment that is contextually-based and commerce-driven.

It's Big Business

Analysts estimate the 2005 marketplace for virtual assets in MMOGs is approaching $900 million. Some experts believe that the market for virtual assets will overcome the primary marketprojected to reach $7 billion by 2009within the next few years.

There is also a growing demand for in-game services that will more tightly integrate the secondary market to the games themselves, giving game players even more game play flexibility and enjoyment. It is the continual infusion of new game play opportunities in the secondary market that intrigues new gamers and enlivens game experts. Indeed, the vanguard of MMOG players can be found in the secondary marketWorldOfWacOnline was founded by such individuals who understood that facilitating the trading, buying and selling of virtual assets is a valuable service in itself for the MMOG community.

Stretching the boundaries

Whether it's by bringing players together outside the virtual settings of online games or by facilitating secondary markets within the games, WorldOfWacOnline is a market steward and gamer advocate that stretches the boundaries of MMOGs.

WorldOfWacOnline offers gamers an always-on, secure network and the choice of an exchange platform site or direct buying and selling sites where they can exchange, buy and sell virtual assets and currency.

Advocacy and stewardship

WorldOfWacOnline takes the role of advocate, steward and community member seriously. Building on relationships with publishers and players alike, WorldOfWacOnline advocates healthy, secure and responsible secondary market practices. WorldOfWacOnline does not farm or use bots or macros of any kind to create or collect virtual assets, and the company leverages its market presence and distribution power to avoid practices that have a negative impact on game play.

WorldOfWacOnline maintains administrative offices in Los Angeles, California and Miami, Florida. The Company's market making and currency exchange services are operated by Internet Gaming Entertainment, Ltd., the Company's wholly-owned subsidiary in Hong Kong. The Company's auction exchange services and content network sites are administered by wholly-owned subsidiaries in the United States.

 

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